The Upstairs is sometimes referred to as the "top" or "mid-base." The Upstairs is often heavily defended because it covers the two main areas where grenade/rocket jumpers enter to make a flag run and is immediately outside of the central spawn area. This area also connects with the "spiral" down to the flag room and the Grate. It is located outside the main spawn point, just behind the Battlements. Upstairs: The Upstairs area is the central hub of the top floor.Engineers will typically defend this area with a Sentry Gun to slow access to the rest of the fort. ![]() From the top of the Ramp, one can also access the elevator down to the basement. This area is a chokepoint on the map for most of the classes (exception with classes that can grenade jump or rocket jump) to skip this area. Ramp: The Ramp is the area that connects the downstairs portion of the fort with the upstairs portion.This route is often taken when enemy Snipers are too vigilant to let enemies pass the bridge. These long flowing tunnels are a longer route that allows easier access to the opposing team's base. The Caves: The tunnels under each base, leading from the water beneath the bridge to the Entrance, are generally referred to as the Caves.The center of the Battlements contains the capture point for the enemy flag. Snipers generally camp the ledges, which give them an excellent view of most of the exterior of 2Fort, with the exception of the water beneath the bridge. The window allows an almost unbroken line of sight into the area. This section has a large glass-less window and is a roofed structure. Battlements: The Battlements are on the front of the Second floor of each base and have a center "bunker" section.This room is heavily trafficked by both teams, as it is the most direct way to reach the courtyard from the main entrance. Turning right leads the player into a medium-sized room with a door at the opposite end, which also provides access to the courtyard. Turning left brings the player to the spiral stairs that lead down to the underwater caves, as well as the narrow corridor linking the Battlement Resupply room to both the entrance and the Courtyard (there is a trapdoor in the ceiling allowing players to drop down from the Resupply room). From here, the layout of the entrance is a T-shape. ![]() The Entrance extends from those two doorways into the base a short distance.
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